logo XR SALENTO 2026

TECHNOLOGIES

  • XR systems and toolkits
  • AI-driven XR
  • AI for immersive interactions
  • Real-time modeling and simulation
  • Haptics and audio/non-visual interfaces
  • Audio and other non-visual interfaces
  • Tangibile e wearable interfaces for XR
  • Visualization techniques
  • Tangible interfaces
  • Mobile XR
  • Game design and development
  • Mobile XR
  • Collaborative virtual environment
  • Multisensory interfaces and rendering

APPLICATIONS

  • Digital Twin
  • Digital human
  • Medicine and surgery
  • Rehabilitation
  • Education and training
  • Cultural heritage
  • Arts and performing arts
  • Industry and manufacturing
  • Aerospace and transport
  • Architecture
  • Edutainment
  • Marketing
  • Spatial Augmented Reality
  • Mindfulness
  • Games and serious games
  • Crowd simulation and urban planning

HUMAN FACTORS

  • Virtual humans
  • Artificial life
  • Presence and cognition
  • User behaviour
  • Interaction
  • Verification of learning transfer
  • Educational outcomes
  • Perceptual issues
  • Psychological issues
  • User performance and usability
  • User assessment
  • Pedagogical models in XR games
  • Cybersickness and side effects

PARTNERSHIPS AND SPONSORS

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