THEMATIC SESSION #8
XR for Art, Design, and Entertainment
ORGANIZED BY
Christian Geiger
University of Applied Sciences Düsseldorf
Holger Reckter
University of Applied Sciences Mainz
ABSTRACT
With the wide availability of Extended Reality (XR) for many different target groups these technologies are creating new forms of interaction, storytelling and artistic expression. These immersive experiences are increasingly shaping both the art world and entertainment formats, offering exciting opportunities for creative, cultural and economic development. This thematic session provides a forum for the interdisciplinary exchange of knowledge, the presentation of innovative research and artistic contributions, and the identification of future issues and potentials in the field of XR for art, design, and entertainment.
We cordially invite researchers, artists, designers, and industry practitioners to submit their contributions to this special session on Extended Reality for Art, Design, and Entertainment. The session aims to foster discourse on artistic, technological, and design aspects in the context of Extended Reality (XR)—encompassing Virtual, Augmented, and Mixed Reality—and to explore synergies between research, art, design practice, and entertainment.
TOPICS
We welcome submissions on the following topics with a strong link to XR technologies:
- Artistic Applications and Installations
- Research on Performing Arts / Fine Arts
- User Experience & Aesthetic Practice & Interaction Design
- Technological Innovations for Art, Design, Culture, Entertainment
- Narratives and Storytelling
- Entertainment, Games, and Virtual Worlds
- Cultural and Societal Perspectives
ABOUT THE ORGANIZERS
Christian Geiger is professor for mixed reality and visualization (MIREVI) at university of applied sciences in Düsseldorf, Germany and directs the MIREVI lab (www.mirevi.de). He works in the fields of VR/AR/MR experience, human-technology interaction and mixed reality art. One focus of the work is on motion-based interfaces and the adaption of immersive and smart technologies in the context of art and culture. In particular, non-technical aspects of the recipient's experience and social and ethical implications are also taken into account.
Holger Reckter teaches media informatics in the Department of Design at Mainz University of Applied Sciences in the Communication Design, Interior Design and Time-based Media courses. He has a background in computer science and design and has been designing mixed reality experiences, immersive hybrid spaces and advanced forms of human-technology interaction for more than 25 years. Seit mehr als Since 2008 he regularly organizes a workshop on innovative computer-based music interfaces. His particular interests are the use of immersive technologies for teaching and training, mixed reality for exhibitions and museums, and interdisciplinary work at the interface of art, design and technology.